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Vae Victis 177: La campagne de l'Armée du Nord 1870-1871
REF: VAJ177VaeVictis Issue #177- November - December 2024
Special Game issue including the wargame with die-cut counters: La campagne de l'Armée du Nord 1870-1871
NEWS HEXAGONS
- Into the Whirlpool
- Next War Iran
- Italia 1917-1918
- Shiloh, 1943-1945
- Sea Wolves
- Java Sea
- Special OPS #12,
- ASL Roads to Rangoon
- Doomed Battalion
BOARDGAMES
- Valley of Tears
- Aliens
- Western Front Ace
- Aces of Valor
- Europe in Turmoil
- Kingmaker
- Air & Armor
- TGD Utah
- Bonaparte Eastern Empire
- Kings of Rome
HOBBY
- Des étudiants s’invitent au combat : Pendragon
FIGURINES
- Stalingrad 1942, le scénario
- Nordic Forces/Team Yankee 2e partie et fin
- Scénario Pillage
- Twilight of the Emperor
- Battletech
- Scénarios 1814
- Stranger Things campagne 7TV
- Pour paratge et onor
SCENARIOS
- ASL
- M44
ART OF WAR
- La campagne de l’armée du Nord 1870-1871
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WARGAME : The Campaign of the Army of the North 1870-1871
This is an operational game, with combat forces (army, corps, divisions, brigades, columns or decoys) making point-to-point movements on a map representing the northern part of France, from Rouen to Lille and Amiens. Infantry, cavalry, artillery and siege artillery units are hidden and placed on tables for each combat force identified on the map. Their status is tracked: full or reduced strength, supplied or unsupplied, fatigue level - rested, fatigued, exhausted. Movements are made using activation markers, which randomly determine the number of combat forces that can move during a turn. The initiative can pass from one side to the other depending on the number of combat forces moved in the previous turn. There are two combat resolution tables: one for pitched battles and one for sieges. A dozen random events add chrome, uncertainty and replayability by influencing movement, combat and visibility of enemy forces.
Victory points are earned by controlling objective cities or winning pitched battles.
The Campaign of the Army of the North contains two independent scenarios: the opening battles for control of Amiens (2 turns, introductory scenario) and the full campaign (10 turns).
- Game turn: one week
- One combat factor (= 1 squadron, 1 battalion or 1 battery)
- Distance between two zones: 20 km on average
- Complexity: 6/10
- Solitaire: 3/10
- Playing time: two to five hours