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Oceans of Fire (PREORDER)
REF: COM1190Oceans of Fire is an area movement, strategic simulation of the Pacific Theater of Operations in World War II with an operational feel, from Compass Games. Players command the Japanese, American, and British Commonwealth naval, air, and ground forces that fought in the Pacific and Southeast Asia. The Netherlands forces that fought in the Dutch East Indies and the Chinese forces that fought in Burma are also included. The map runs from India to the west coast of the United States and from the Aleutians to Australia. The game may be played with either two or three players. In the three-player game, a second Allied player commands the Commonwealth, Dutch, and Chinese forces.
Security
Delivery policy
Return policy
Game Features:
- Control and Contested Areas
- Basing
- Supply
- Command Points, Initiative, and Impulses
- Activations
- Ground, Rail, Air, Naval, Naval Transport, Submarine Movement mechanics
- Numerous Missions for conducting Air, Ground, and Naval operations
- Interceptions and Counter-Interceptions
- Ground, Air, Naval, Anti-Aircraft Combat (various types)
- Numerous advanced rules cover Severe Weather, Kamikaze Attacks, Armor Bonus, Special Naval Landing Forces, Air Combat Quality, Military Leaders, Event Cards, and Variable Play Balance
- Options rules for Naval, Air, National Cooperation, Forts and Airfields, Intensive Attacks, British Amphibious Capability, Attacking Across Ground Straits, and Purchasing Resource Points
- Five Scenarios total (including Campaign Game)
- Extensive 16-page Illustrated Expanded Example of Play (covers the start of the game)
Product Information:
- Complexity: 7 out of 10 (Medium to High)
- Solitaire Suitability: 7 out of 10 (Medium)
- Time Scale: 6 Month turns with Four Rounds per turn
- Map Scale: Variable size areas
- Unit Scale: Ground: Divisions and brigades; Naval: 1 to 4 ships, more for submarines and transports; Air: ~30 aircraft per air point
- Players: 2 or 3 Players (can accommodate solitaire or team play)
- Playing Time: Approximately 3 hours per turn; Intro Scenario – 2 hours; Short Scenarios – an evening; Campaign Game – a weekend
Components:
- Combined 34 x 43 inch game map (two unmounted map sheets)
- Two counter sheets of 1.5” x .75” naval units and four 9/16” counter sheets of ground units, air units, and markers; 1080 counters in all
- Deck of 67 Event cards
- One Rulebook
- One Scenario Book
- One Naval Battle Board
- Four Player Aid cards
- Three Reinforcements cards
- Three Force Pool cards
- Three Carrier air displays
- Four 10-sided dice
- Box and Lid